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Old Oct 28, 2007, 08:02 PM // 20:02   #1
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Why is GW not compatible with Macs and Apple computers? Simple question, prolly gonna be a long answer
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Old Oct 28, 2007, 08:20 PM // 20:20   #2
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Moved to Technician's Corner
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Old Oct 28, 2007, 08:29 PM // 20:29   #3
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Why doesn't a square fit in a circle? (unless it's smaller offcourse )
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Old Oct 28, 2007, 11:50 PM // 23:50   #4
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srry, but taht reallydoesnt answer my question... all they have to do is make the game compatible for Macs.
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Old Oct 28, 2007, 11:58 PM // 23:58   #5
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Yeah, I hope that it's a consideration to have a mac compatibility in the near future.

Maybe the techs at Anet can consider it as an option for GW2?
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Old Oct 29, 2007, 12:14 AM // 00:14   #6
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Quote:
Originally Posted by Dean Harper
srry, but taht reallydoesnt answer my question... all they have to do is make the game compatible for Macs.
All they have to do?

I'm guessing you have no knowledge about how such a thing is done, so you can hardly talk about how easy it is.
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Old Oct 29, 2007, 01:16 AM // 01:16   #7
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i know its not a easy thing to do... i was just saying, Anet probably has the resources for it. They could also make a version for Mac that is playable only offline...
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Old Oct 29, 2007, 01:41 AM // 01:41   #8
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that wouldnt work GW is an online game. Mac users would just get ripped for buying GW.
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Old Oct 29, 2007, 01:49 AM // 01:49   #9
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I suspect it is because it would require more than 10% increase of resources, to reach out to the 10% increase in potential customers.

Intel Macs can Bootcamp it.
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Old Oct 29, 2007, 02:38 AM // 02:38   #10
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the problem with bootcamp is it opens up your mac to viruses you wouldnt have to worry about otherwise, which is one of the main reasons for getting a Mac.
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Old Oct 29, 2007, 02:51 AM // 02:51   #11
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There aren't enough Mac gamers to make pouring resources into a Mac version profitable. If making a Mac port was profitable, they would have done it. The sole goal of any company, including ANet and NCsoft, is to make money. If they could make more money selling Mac versions of GW than it would cost to port it, they would do it.
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Old Oct 29, 2007, 02:55 AM // 02:55   #12
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wouldnt you have to use openGL to make a game on mac, instead of directx?
i dont know macs at all, and i realize they are moving more toward microsoft stuff.
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Old Oct 29, 2007, 03:06 AM // 03:06   #13
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Simple answer..

The percentage of Mac users compared to PC users is tiny. Why would anyone put extra resources into developing a game for such a small market?

So until it is financially beneficial for games companies, it will never happen.
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Old Oct 29, 2007, 08:48 AM // 08:48   #14
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there u have it. financial reason.
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Old Oct 29, 2007, 01:27 PM // 13:27   #15
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About bootcamp and Windows opening your computer too viruses, the answer is simple, only use it for GW. Use mac OS for the rest.
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Old Oct 29, 2007, 03:09 PM // 15:09   #16
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Quote:
Originally Posted by Dean Harper
srry, but taht reallydoesnt answer my question... all they have to do is make the game compatible for Macs.
Because you asked a stupid question, get a stupid answer.

'All they have to do' - This is no simple feat at all, sure they have the resources.. Should they do it? No. Why? Because there's no were NEAR enough Mac users to compensate for the resources spent, and it's also alot more work each update and game release for them to work on. Then they'd have to re-program everything for it as it would have to be coded in OpenGL instead of DirectX.

There's no benefit, not enough of the audience is appealable to ArenaNet to make it for Macs, it'd also take way too long.

Besides, I don't think ArenaNet would really want to work with and on Macs anyway!
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Old Oct 29, 2007, 04:33 PM // 16:33   #17
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I don't use a mac, but you could try this site: http://www.codeweavers.com/compatibi...e/?app_id=1658. Codeweavers isn't free, but I think they offer a refund if you don't think you got your money's worth (ie you bought it for one program and that program doesn't work).

It looks to be playable on some macs, I guess it depends on which type you have.

I've had great success running it on linux via wine, which is the only way I play gw now, with the only problem being that ventrilo doesn't work as well under wine as gw does :O (stops working after a while, which is fixed by a dc/reconnect)

If the main reason you use a mac is to be virus free, and you play computer games, I recommend linux since there is a larger and more successful community of people trying to run games on linux. And it's virus free obviously.
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Old Oct 29, 2007, 04:50 PM // 16:50   #18
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its simple stick ur guild wars game in a normal PC, divert the files into proccessible files, burn those files to a C.D and u can now play on Mac....live video on how to do it coming soon
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Old Oct 29, 2007, 08:13 PM // 20:13   #19
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PC > Mac
In terms of demand ofc, I dont want to debate which is better however the fact is there are way more PC's than Mac's, its supply and demand, not enough people want it on the mac.
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Old Oct 29, 2007, 08:43 PM // 20:43   #20
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Quote:
Originally Posted by Dean Harper
srry, but taht reallydoesnt answer my question... all they have to do is make the game compatible for Macs.
No, all they have to do is write a port of the game from the ground up using code compatible with being run on Mac OS X. This implies that new optimization has to be done as well, which normally takes many months in the early stages of a game's development. It would be comparable to rewriting the entire game from Day 1. The cost and time of doing that is not counterbalanced by the potential for profit.

Quote:
Originally Posted by willypiggy
PC > Mac
Totally irrelevant to the question.
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